Contains names, coordinates, and other data for all map locations.
This data is copied into each saved game file.
Number of locations.
Location definitions.
Map image for the location.
Note that this basically corresponds to the 'type' of location.
0 for cities, other locations range from 0x08-0x0e.
Map coordinates.
Ranges from 1-10.
Seems to be 4 or 9 for live Raubritters (1 for dead); perhaps it's a strength?
Most range from 1-5, except pagan altars, which are 0x63 (99).
Card displayed on entering the location.
This is the
(card, screen?) you get when you enter the location.
It could be said that this is the closest thing to a "location type" that there is.
Always 0x62 except for castles currently occupied by Raubritters
(=2); those are 0x92.
Size of the city.
Cities range from 3 (small) to 8 (Koln); non-cities are always 1.
Local reputation.
In this file, this is always zero. The copy of this structure that lives in the
saved game files gets non-zero values.
Ranges from -150 to 150 (although others claim to have observed numbers outside this range).
Zero seems to indicate an "active" site.
Ruins of a Raubritter castle get 0x04, as do destroyed villages.
Some other locations get 0x20 or 0x24.
In this file, this is always 0xffff (-1).
In a saved game file, if the party stores items at an inn (in a city), this
value becomes an index into
.
All are zero except for Nurnberg, which is 0xc0.
Name.
Map image for the location.
Darklands keeps the images and the menu options tied together, so the 'image' for a location is pretty much the indicator of the 'type' of location.
Any unlisted values are displayed as the standard 'castle' style image.